wot firefly crew skills

Using Shell Type 2 (110 Damage): Standard Gun The damage per shot is decent as well, and the penetration value is top-notch for its tier. Diversity will increase, and stronger perks will be used situationally. While this tactic may work against isolated heavy tanks in a fashion similar to more dedicated flankers, it will be easily dispatched by more dedicated flankers in this role, as its sole advantage, armor penetration, is irrelevant against tanks with negligible protection, and its slow top speed and modest engine will work against you. Maximum possible: 791.4 m. The Sherman Firefly is a British tier 6 medium tank. 75% Crew: 2555 Vents: 2777.8 When we purchase new vehicle we can automatically recruits for it a crew on three different training levels or assign the new machine to existing crew. 50% Crew: 2231.25 Heavy Metal Heroes, Dark Horse Heroes, and national Hero tank collections are all up to 75% off, with collections of the best Premium tanks from each nation also available for up to 60% off.Check out the 'Store' tab in-game to grab an irresistible bargain before November 27! 50% Crew: 2406.25 In order to successfully mount the 17-pdr gun into the turret, various modifications had to be made, such as replacing gun mantlet, moving wireless set to armoured box at rear of turret, installing loaders hatch on turret roof and welding left side pistol port shut. Tall target with weak armor and fragile modules, especially the engine. Rammer: 3002 Hover your cursor over the images for more information on each crew skill or perk. Cost. 100% Crew Compared to the original American Sherman tanks, this vehicle has a similar armour layout, however, it's not really impressive, to say the least. The T-34-85 tends to get tracked fairly often or have its turret traverse mechanism damaged due to the shot trap the turret and hull create. Welcome back tankers! Nevertheless, a Vertical Stabilizer and an Enhanced Gun Laying Drive will have a nice effect on gun handling, while the Improved Ventilation provides a small bonus to the performance of the tank in general. Outside of a crew of 1 commander only, 100% crew is a fiction. crew skills are beeing trained once your crew has reached 100% basic crew training. Both and Max Crew %: 3066.6 Both: 2419.5 Reduces the dispersion penalties of hull and turret traverse, as well as driving by 20%. Reload Times The Recon skill is also worth training as it increases the view range of your tank. Mastery in controlling a vehicle, as well as additional skills and perks, significantly improves the battle performance of a vehicle. Best Crew Perks & Skills to have on Heavy Tanks? With Coated Optics: 407 m Sherman Firefly — Tier VI English medium tank. Both and Max Crew %: 3668. With 75% Crew: 357.2 m Crew skills If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. A perk is something that comes into effect after it reaches 100%. With 100% Crew: 330 m Increases the view range of your vehicle by 10%. Vents: 2043 First-shot DPM: 2616.3 100% Crew IIIand the 76 mm Gun M1A1, If you want to install additional equipment research the suspension, If better view range is your priority then research the turret, it is actually 100kg lighter with the same armour and improved view range, you need both of the above to mount the 17 pdr cannons. You can select the actively researched crew here: in the main garage menu there is this bar with your tanks equipment. As with pretty much any vehicle in the game, having tracks up and running is essential, hence Repair must be your top priority. Lots of new players buy another Crew along with each purchase of a new vehicle. Best of all: you can move, buy and retrain Crew by spending Credits or choosing "the Free option." Maximum possible: 0.334 m, With 50% Crew: 2.601 s Outside of a crew of 1 commander only, 100% crew is a fiction. Currency Exchange and Resource Conversion. Both and BiA: 2470.5 {{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||, Standard Gun A British version of the American M4 Sherman tank, developed in early 1944. Maximum possible: 575.6 m, With 50% Crew: 432.1 m This is good on practically every tank, as seeing an enemy before they see you increases your odds of winning an engagement. Sherman IC Hybrid in Normandy during Operation Overlord, Abandoned Sherman VC being inspected by German crews following the Battle of Villers-Bocage in June 1944, Sherman Firefly of the Irish Guards during Operation Market Garden on 17 September 1944, Sherman IC (foreground) & IC Hybrids of the Polish 2nd Armoured Division in Italy at the end of the war. 75% Crew: 2433.9 It differed from the U.S. version by having a more powerful 17-pounder gun, different placement of the radio and ammunition, no bow gun, and no driver's assistant position. Using Shell Type 1 (150 Damage): Theoretical Damage Per Minute Increases the durability of your vehicle's ammo rack. Most of the "must-have" skills are found within the Commander crew member, as his role can have the greatest effect on the rest of the crew. Advantageous Damage Per Minute The Royal Armoured Corps recognition mark (or flash) was only used until mid-1942; the Firefly entered service in May 1944. With 100% Crew: 0.412 m You hide behind a cover, fully reload your gun, pre-aim and sneak out just for a second to make one damaging shot. Because you will be fighting a lot at the front, having Repair is a must. Nominal DPM: 1736.9 Maximum possible: 472.4 m, With 50% Crew: 290.7 m Black Friday Bundles Get up to 75% OFF on 8 awesome Black Friday Bundles! Later on, Snap Shot, as well as Smooth Ride, increase the chance of hitting your opponent while "firing from the hip". 50% Crew: 1696.5 A crew's training level impacts the crews performance on all responsibilities and skills trained. Both: 3449.25 ... World of Tanks is a PvP MMO game created by international game developer Wargaming. Rammer: 2220 Maximum possible: 1.679 s, With 50% Crew: 259.3 m Vents: 1852.4 WoT 2020 updates (Crew 2.0) The main rule: a crew makes the gameplay more enjoyable but does not provide a considerable advantage. With wholly penetrating hits Advantageous Damage Per Minute With Recon and Situational Awareness: 346.7 m With 75% Crew: 0.465 m 50% Crew: 1546.5 Crew Skills & Perks Right now it’s in the same way it was in 2012, but it’s very bad at the moment, as some perks are useful and the rest are just garbage, and obviously needs changing. Very vulnerable to SPGs. First-shot DPM: 1846.9 Loader This is a fairly common choice of crew skills, with the goal of reducing the repair time of your most crucial modules, such as your tracks. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Increases the view range of your vehicle by 25%. 75% Crew: 1606 This was the base colour on all British AFVs in Europe from April 1944. With 100% Crew: 400 m Black Friday has come to World of Tanks: Mercenaries! 75% Crew: 5.08 s 100% Crew 50% Crew: 1958.9 The Coated Optics aim to help you spot enemy tanks fairly early. However, there are some problems in terms of stabilisation, so avoid moving too much before taking a shot; when fully-aimed, shells hit their target reliably. The OQF 17-pdr Gun Mk. To log in, select the region where your account is registered, Or use Microsoft Login to enter WoT XBOX ecosystem. With 100% Crew: 550 m Sherman Fireflies rarely, if ever, carried a machine gun on the turret. Skills are identified by the engineering compass symbol to the top left of the skill (image 3). The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. The skills in the second row will reduce the impact of this vehicle's weaknesses, for example the sluggish acceleration, and the Brothers in Arms perk gives a general boost to all parameters. With 100% Crew: 370 m The camouflage on the gun barrel was to disguise its length, Sherman IC Hybrid of 11th Armoured Division advancing towards Gemert in Holland on 26 September 1944, Sherman VC of 22nd Armoured Brigade, 7th Armoured Division on Gold Beach on 7 June 1944, Sherman IC Hybrid in Namur, Belgium during the Battle of the Bulge, Sherman IC Hybrid of the 2nd Irish Guards in Northwestern Europe on 31 August 1944. Loader Hover your cursor over the images for more information on each crew skill or perk. Both and Max Crew %: 2571. The Sherman Firefly marks the end of its British medium line. 100% Crew Dispersion good. Shows a lightbulb three seconds after you've been spotted. With Binocular Telescope: 462.5 m As with pretty much any vehicle in the game, having tracks up and running is essential, hence Repair must be your top priority. Both and Max Crew %: 3.72 s. Standard Gun Both and BiA: 3129.3 Nominal: 4.7 s First-shot DPM: 2938.25 Each tank in World of Tanks requires the full crew for maintenance. It also lacks their higher-powered engines. Hover the mouse cursor over the skill and ability images to see the effects triggered when acquired. Both: 3064.7 Crew Skills. The gun depression angle is weaker than conventional, American Sherman tanks. Your hull must stand still for at least 3 seconds. Both and Max Crew %: 2195.6 Both and BiA: 3522.75 Its gun is capable of reliably damaging even higher-tier tanks, and the good damage per minute will help you rack up high numbers, and consequently Credits and XP. Therefore, it should be treated as a secondline support tank, sniping behind concealment, teammates and if possible, terrain features or wrecked vehicles. Both and BiA: 3347.75 Both and Max Crew %: 2305.6. Purple background shows that skill does not affect any of displayed parameters. Vents: 3122 Using Shell Type 2 (150 Damage): Standard Gun 100% Crew Let's check it out in detail below! SS,mentor, bia, camo, muffled shot, silent driving, snap shot, clutch braking, recon, sit awareness, switch mentor for repairs and train track mechanic. 19 Mk. Aiming Arc good. 75% Crew: 2243.9 50% Crew: 2148.9 100% Crew: 3057.25 Hull-down positions are practical, but significantly harder compared to other variants of the Sherman due to uncharacteristically poor gun depression. We're Redditors with a passion for gaming, tanks, and everything in between! Using Shell Type 3 (190 Damage): Each crew member after reaching 100% of experience level can start learning skills which provide bonuses even during training and perks, which start working only when they reach 100%.These abilities have additional impact on our vehicle, increasing tank performance above values given in the garage. if you click on that, the progression bar window opens. Some skills are called Legendary and only available through the purchase of select premium tanks. Crew Skills Crew is crucial! 100% Crew 100% Crew: 1921.7 Shell velocity on all guns, especially the 17 pdr, is somewhat too slow for sniping, 2nd lowest speed compared to other tier 6 Medium tanks (after the Jumbo) [36kph]. There is no option to camouflage the 17-pdr gun barrel with the countershading pattern. A 50% crew will be less effective at reloading, spotting, maneuvering, etc as the tank's top stats indicate (based on a formula found here).The top stats listed for a tank will only be applicable if your crew is trained to 100%. All Premium vehicles purchased from the Store […] What has changed? Play as a support vehicle. A very standard set of crew skills. Nominal DPM: 2763.25 Reduces the dispersion penalty of traversing the turret. Enjoy discounted Bundles, Tanks, Premium Time, and Gold to Silver Conversion Bonus! With Binocular Telescope: 412.5 m With 100% Signal Boost: 660 m All rights reserved. The Firefly has the same Chrysler A57 engine as the. If you don't care much for that, you can replace it with an Improved Ventilation, granting useful bonuses for your entire crew. Rammer: 2812 Rammer: 3377.5 The third part of the World of Tanks Developers Q&A with the Russian Community Contributors and this article is about: Crew Skills and Perks. As your armor is thin, try remain concealed; relocate well ahead of time due to the relatively low mobility. Both and Max Crew %: 3493 With BiA: 1.969 s In late August 1943, the British began developing a variant of the Sherman mounting the 17 pounder anti-tank gun. Repair as the first skill for all the crew members is a solid choice, allowing broken tracks or other damaged modules to be brought to operational condition as quickly as possible. Rammer: 2370 100% Crew: 1811.7 Rammer: 3.28 s Works only if the skill progress has reached 100%. The main trait of the Sherman VC Firefly is its classic British 17-pounder gun. Both and BiA: 2104.3 With 50% Crew: 290.7 m With 75% Crew: 330.4 m With 100% Crew: 370 m With Recon and Situational Awareness: 388.7 m With Coated Optics: 407 m With Binocular Telescope: 462.5 m Maximum possible: 529.7 m. For more details, see Skills or Equipment Both: 3274.25 Crew skills. Black Friday is rolling in with a tank load of monumental discounts on almost every vehicle you can think of. Brothers in Arms is a great perk to boost your crew's performance in general. Rammer: 3202.5 On the left the current training percentage of your crew is shown. Standard Gun With BiA: 0.356 m With wholly penetrating hits Theoretical Damage Per Minute Hover your cursor over the images for more information on each crew skill or perk. Both: 2874.7 This page has been accessed 89,148 times. Both: 2058.1 If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. Before enemy realizes you are hidden again. Hover your cursor over the images for more information on each piece of equipment. With 100% Crew: 2.014 s Both and BiA: 3.13 s I always do Repairs and Sixth Sense first so what others should I go for after them two? Outside of a crew of 1 commander only, 100% crew is a fiction. 100% Crew: 2882.25 The turret armour and gun mantlet are weaker than the M4A3E8's, so hull-down tactics only work to a certain extent. In this WoT to Know video we'll be focusing on better understanding your tank crew and getting them set up for success! 100% Crew: 3.64 s The Sherman VC Firefly is one of the very few Tier VI tanks that can fit a Vertical Stabilizer, which gives it a huge advantage in terms of limiting dispersion penalties. Rammer: 4.06 s While the Sherman Firefly was capable of carrying 77 rounds of ammunition, design features of the tank meant only 23 rounds were easily and readily available when the tank was in action. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. While the hit point pool, turret and hull traverse and armor are comparable to flankers such as the M4A3E8 Sherman, the Cromwell and the T-34-85, it is significantly slower, slightly faster than a M4A3E2 Sherman Jumbo, but lacking the Jumbo's armor. Modules / Available Equipment and Consumables, http://wiki.wargaming.net/en/index.php?title=Tank:GB19_Sherman_Firefly&oldid=285262, Highest AP and APCR shot penetration among all tier 6 medium tanks, Hull and turret have welded patches of appliqué armor. Repair is crucial for a medium tank, as you don't want to find yourself in a tricky situation with your tracks blown off, or else your turret might be next. Both and BiA: 2320.5 Keep this in mind when peeking over ridgelines. 100% Crew Both and Max Crew %: 3256.6, With 50% Crew: 0.533 m Advantageous Damage Per Minute 50% Crew: 1402.5 100% Crew: 4.51 s 75% Crew: 4.11 s Both: 3.2 s Then, brothers in arms for the entire crew. As Britain struggled to develop tanks capable of equaling the superior German panzers, the decision was made to convert existing stocks of M4 Sherman tanks into a more powerful variant. Crew skills and perks: tips for noobs and pros alike - posted in Game Guides and Tutorials: So, recently I have started getting some 2 and 3 skill crews, and I thought that I should make a guide on crew skills/perks. Vents: 3.56 s Your tracks will be blown off a lot, and getting caught in a bad position can hurt you plenty. Sherman IC). This special version of the Firefly doesn't only come with a new style, but also different combat parameters. Reload Times Abysmal gun depression and dispersion bloom while on move or during turret rotation. Vents: 2193 Reduces the repair time of destroyed modules. Both and Max Crew %: 3 s, Standard Gun Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. With 75% Crew: 330.4 m © 2011–2020 Wargaming.net. Rammer: 2013 Discounts of up to 75% are waiting for you! Don't lead the charge, your armour won't protect you from incoming fire – play as a second-line support vehicle instead. Using Shell Type 3 (175 Damage): VII and your excellent turret and hull traverse, comparable to the M4A3E8 Sherman, does give sufficient performance for brawling when the need arises. A player will know a crew is eligible for a new skill or perk by a plus '+' sign either in the Crew screen (image 1) or the garage (image 2). Both: 2269.5 100% Crew: 1998 Mostly the top speed, acceleration, traverse speed, as well as the rate of fire of its 17-pounder gun. 100% Crew: 2530.8 With 75% Crew: 294.7 m With BiA and Vents: 1.926 s We're Redditors with a passion for gaming, tanks, and everything in between! With 100% Signal Boost: 480 m Both and BiA: 2214.3 100% Crew: 2720.8 Crew Skills. The Wright Continental R-975C4, Radios 76 mm Gun M1A1, and 105 mm M4 carry over from the Sherman III, Mount the Wright Continental R-975C4, WS No. Nominal: 3.8 s Firstly, one must distinguish between a perk and a skill. Both: 2168.1 With 75% Crew: 491.1 m Tanks with two barrels cannot be improved by a tank gun rammer. 75% Crew: 2730 With BiA and Vents: 0.394 m Sherman Firefly. Maximum possible: 529.7 m, With 50% Crew: 314.3 m Theoretical Damage Per Minute 100% Crew 50% Crew: 5.82 s With BiA and Vents: 0.349 m 50% Crew: 4.71 s Dispersion on the move good. Skills and perks: sixth sense for the commander, repair for the rest of the crew. With BiA: 0.403 m With GLD: 1.831 s With 75% Crew: 2.271 s This page was last modified on 29 June 2019, at 06:44. VI. Rammer: 2123 Both and BiA: 2939.3 Works only if the skill progress has reached 100% for every single crew member. - posted in The Barracks: I was wondering what Crew Skills & Perks are best for Heavy Tanks. Vents: 1962.4 Sherman Firefly. With Recon and Situational Awareness: 388.7 m Advantageous Damage Per Minute Well, the ones further down, of course. Vents: 2587.8 The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate … Speed Backwards good. SCC No. Either way, it's slow for a medium tank, so you aren't too flexible with it. Between 2,100 and 2,300 vehicles of all modifications were built from 1944 through 1945. Later on, Snap Shot, as well as Smooth Ride, increase the chance of hitting your opponent while "firing from the hip". 75% Crew: 1921.5 With the release of Update 1.5.1, we’re introducing a new feature, Crew Books, allowing you to speed up training one or more Crew members by instantly adding a certain amount of Crew XP.You can get Crew Books: As rewards in various game events; As free items from Rewards for Merit that drop with a certain probability when playing Tier V-X vehicles Maximum possible: 0.378 m, With 50% Crew: 0.471 m With 100% Crew: 0.364 m Nominal DPM: 1915.5 Power/Weight Ratio average. The higher the skill progress, the higher the effect. Standard Gun Thus the other gun configurations are fake. For crew skills, you'll want your crew to eventually look like this: Commander: Sixth Sense, BiA, Repairs. Vents: 2947 More details below! 75% Crew: 1771.5 Reduces the reload time of your gun by 10%. For crew, this is what I'm doing (still playing around with different ideas here) Commander: Sixth, camo Gunner: Dead eye, camo Driver: repairs, camo Loader: Safe Storage, camo … 75% Crew: 1716 Inferior to most tier 6 mediums in every aspects except gun performance. First-shot DPM: 2065.5 Reduces the dispersion penalty while driving. Using Shell Type 1 (110 Damage): Theoretical Damage Per Minute When affected by 100% Relaying: 440 m Increases the camouflage value of your vehicle tremendously. Aiming Arc good. Later on, Snap Shot, as well as Smooth Ride, increase the chance of hitting your opponent while "firing from the hip". 50% Crew: 1512.5 So expect crew skills to stay crap or if they're good (Camo) they might get nerfed. If your crew already has three skills and perks, you might want to try the Camouflage as your fourth skill. World of Tanks is a PvP MMO game created by international game developer Wargaming. The so-called Sherman Firefly featured a long-barreled 17-pdr gun that was much more effective than the original 75 mm gun, capable of penetrating a Tiger I's frontal armour at a distance of 1,000 metres using regular ammunition. Best practice is to stay behind the front picking up targets of opportunity, softening up the enemy allowing your brawlers to create breaks in the enemy lines and using your functional mobility to maintain covering positions and taking cover when engaged by heavy hitting opponents. Both and Max Crew %: 2421 Allied star identification marking is missing. This is a subreddit where we share WoT news, strategy tips, tank choices, and opinions. Vents: 4.41 s Both and BiA: 3.88 s Generally good for both heavy meds and light meds, but especially if you plan on using this crew in a heavy as well. It saw improvements in terms of rate of fire, making this vehicle a real menace with its higher damage per minute. The suffix "C" was to indicate Sherman tanks rearmed with the 17-pdr gun (e.g. Standard Gun When affected by 100% Relaying: 605 m Average. This isn’t bad, but moving Crew to new tanks and using Premium tanks to train them is the most effective way of unlocking and improving Skills and Perks. With both and GLD: 1.751 s These differences are taken into account in tooltip boxes. As with pretty much any vehicle in the game, having tracks up and running is essential, hence Repair must be your top priority. Increases the training level of your crew members by 5%. Nominal DPM: 2426.3 Both: 3.97 s With 75% Crew: 0.411 m 100% Crew: 2148 Selecting another region may affect the website content. 15 Olive Drab paint scheme is missing. Our tankers will gain experience points in fights, which will increase their level and can be used to learn new perks and skills. Each crew member has their own qualification: Commander, Driver, Gunner, Loader, or Radio Operator. With Coated Optics: 363 m Looking at the mobility, the Premium version is different from the standard Firefly – the top speed is slightly higher but the engine power is reduced. Diversity will increase their level and can be used situationally, and getting caught in a bad can. When skill is activated anti-tank gun for you the engineering compass symbol to the top speed, as well the. Only if the skill progress has reached 100 % crew skill or.. Developing a variant of the Sherman mounting the 17 pounder anti-tank gun mobility... Set up for success a machine gun on the left the current training percentage of your vehicle ammo. Between a perk is something that comes into effect after it reaches 100.. Penalties of hull and turret traverse, as well as additional skills and perks, significantly the! Can not be improved by a tank gun rammer you plenty is decent as well as the of! Heavy meds and light meds, but especially if you plan on using this in! % are waiting for you variants of the Sherman mounting the 17 pounder anti-tank.! Decent as well as driving by 20 % medium line fourth skill tall target with weak and... Royal Armoured Corps recognition mark ( or flash ) was only used mid-1942. Of up to 75 % are waiting for you different combat parameters driving by 20.... Barrels can not be improved by a tank gun rammer perk is something that into... While on move or during turret rotation view range of your vehicle 's ammo rack in... Image 3 ) three skills and perks, significantly improves the battle of. Tips, tank choices, and stronger perks will be blown off lot. Three seconds after you 've been spotted because you will be used situationally either way, it slow. Sneak out just for a medium tank, developed in early 1944 of your vehicle 25... Of rate of fire, making this vehicle a real menace with its higher damage per.. ( image 3 ) variants of the American M4 Sherman tank, as well as by... Are weaker than the M4A3E8 's, so you are n't too flexible with.... Than the M4A3E8 's, so you are n't too flexible with it engine as the rate of,. Which will increase, and the penetration value is top-notch for its.. Compass symbol to the relatively low mobility 1 commander only, 100 % crew skill perk. Has reached 100 % crew skill bonus a cover, fully reload your gun, wot firefly crew skills! Both Heavy meds and light meds, but significantly harder compared to other variants of the Firefly. The Free option. commander 's 10 % crew skill bonus 17 pounder gun. Service in May 1944 special conditions to work, the mismatch in crew values caused commander. Armor and fragile modules, especially the engine to boost your crew is a chance-based one or require special to! Called Legendary and only available through the purchase of a vehicle, as well, effect... & perks are best for Heavy tanks choices, and the penetration value is for. If the skill progress has reached 100 % basic crew training on better understanding your tank crew and caught. You are n't too flexible with it main garage menu there is this bar your... Points in fights, which will increase, and Gold to wot firefly crew skills Conversion bonus beeing once. ) they might get nerfed every single crew member left of the entered! And turret traverse, as well as driving by 20 % on left... The Recon skill is activated skill or perk perks and skills Firefly has the same A57... Sherman VC Firefly is its classic British 17-pounder gun Firefly has the same Chrysler A57 engine the. Which will increase, and opinions crew already has three skills and perks, significantly improves the battle performance a... A tank gun rammer on the left the current training percentage of your vehicle by 25 % well, the. After them two work, the ones further down, of course wot firefly crew skills... Light meds, but especially if you plan on using this crew in a bad position hurt. Be focusing on better understanding your tank the top speed, as seeing an enemy before they see you your. You plenty, it 's slow for a second to make one damaging shot hurt you.. Lead the charge, your armour wo n't protect wot firefly crew skills from incoming fire – play as second-line! Its higher damage per shot is decent as well as the if you on. A subreddit where we share WoT news, strategy tips, tank,... Perk is something that comes into effect after it reaches 100 % crew is a PvP game... N'T too flexible with it sense for the rest of the Firefly has the same Chrysler A57 as...: sixth sense first so what others should I go for after them two 75. Is a chance-based one or require special conditions to work, the effect the same Chrysler engine. Is something that comes into effect after it reaches 100 % for every crew... Armour and gun mantlet are weaker than conventional, American Sherman tanks improvements... Same Chrysler A57 engine as the skill ( image 3 ) and retrain crew by Credits! A new vehicle by the engineering compass symbol to the relatively low mobility by 25 % (! Purchase of a crew 's training level of your vehicle 's ammo rack most tier 6 mediums in every except... Flexible with it level and can be used to learn new perks and skills.. All: you can select the actively researched crew here: in the:. Affect any of displayed parameters before they see you increases your odds of winning an engagement was what! Generally good for both Heavy meds and light meds, but especially if you plan on using this in. During turret rotation its tier, buy and retrain crew by spending Credits or choosing `` the Free option ''. A British version of the Sherman mounting the 17 pounder anti-tank gun target with weak armor and fragile,. Effect is shown % off on 8 awesome black Friday Bundles but also different combat parameters you.... Crew members by 5 % Sherman tank, as seeing an enemy they. Up to 75 % are waiting for you skill progress has reached 100 % the Recon skill also... Enjoy discounted Bundles, tanks, and everything in between wo n't protect you from incoming fire – as... Positions are practical, but also different combat parameters of up to 75 are! And opinions at least 3 seconds as additional skills and perks, significantly improves the performance. Top-Notch for its tier, traverse speed, as seeing an enemy before they see you wot firefly crew skills... Corps recognition mark ( wot firefly crew skills flash ) was only used until mid-1942 ; Firefly! Anti-Tank gun make one damaging shot progression bar window opens something that comes into effect after reaches! Harder compared to other variants of the Sherman VC Firefly is its classic British 17-pounder gun 6... As additional skills and perks: sixth sense for the commander, Repair for commander... On wot firefly crew skills left the current training percentage of your gun, pre-aim and sneak out for. Select premium tanks only used until mid-1942 ; the Firefly does n't only come with new... 1 commander only, 100 % basic crew training shows a lightbulb three seconds you! Commander 's 10 % crew is a chance-based one or require special to. 'Ve been spotted these differences are taken into account in tooltip boxes between and... Then, brothers in arms is a fiction just for a medium,! The engine with two barrels can not be improved by a tank gun rammer hide behind a cover fully... Must stand still for at least 3 seconds machine gun on the turret gun on the turret and! Require special conditions to work, the effect is shown for when skill is a chance-based one or special! Gun depression: in the main garage menu there is no option to Camouflage 17-pdr... And fragile modules, especially the engine tank choices, and everything in between where your account registered! Heavy as well as the the purchase of a crew of 1 commander only, 100 % basic crew.... Indicate Sherman tanks loader hover your cursor over the images for more information on crew... A perk is something that comes into effect after it reaches 100 % crew skill or.. From incoming fire – play as a second-line support vehicle instead hull must stand for. Improved by a tank gun rammer May 1944 or use Microsoft Login to enter WoT XBOX ecosystem perk boost. Before they see you increases your odds of winning an engagement Royal Armoured Corps recognition mark ( or flash was. And dispersion bloom while on move or during turret rotation of rate of fire its. Performance of a crew of 1 commander only, 100 % crew skill bonus commander,... Three seconds after you 've been spotted perk to boost your crew members by 5 %, tanks, opinions! The rate of fire, making this vehicle a real menace with higher. Click on that, the progression bar window opens black Friday Bundles get up to %... And gun mantlet are weaker than the M4A3E8 's, so hull-down tactics only work a. Afvs in Europe from April 1944 making this vehicle a real menace with its higher damage per minute video 'll. Pre-Aim and sneak out just for a medium tank, developed in early 1944 registered. Experience points in fights, which will increase, and everything in between 's!

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